Implementing Audio and Visual Assets (2D Space Shooter)
Have done a bit more work this week on getting the 2D space shooter’s audio and visuals to a better place. In particular, we’ve got a visual for our player, the enemies, the background, and the laser.
I also got a little impatient with testing the game in silence so I’ve also made use of a custom audio controller class to handle the sounds in our game (which currently includes sounds for collecting powerups, using the laser, explosions, and some music).
It still needs a fair bit more flare to it — ideally with some animations to the player (particularly if we can have a tilt for moving left or right), some satisfying explosion effects (either using a particle effect or an animated sprite), and perhaps something else to create the illusion of moving through space. But I’ll aim to get onto this after we’ve got some UI implemented, and in particular a points display and points system. Nothing groundbreaking, but it’s making for a great little project to fill in some of the gaps in my 2D game development knowledge.