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Marcus Ansley
Marcus Ansley

62 followers

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Asynchronous Operations, Unity, and Threading

Asynchronous Operations (theory)

Jun 26, 2021
Asynchronous Operations, Unity, and Threading
Asynchronous Operations, Unity, and Threading
Jun 26, 2021
Pinned

Structs (or, creating our own custom containers)

An article on something I’ve found useful time and time again when creating game systems

Mar 27, 2021
Structs (or, creating our own custom containers)
Structs (or, creating our own custom containers)
Mar 27, 2021

Setting up Shop! Creating a shop in a mobile adventure game (3): Updating the Player’s Inventory

As mentioned in the previous article, I’m opting for a simpler inventory system than what we might use for a more extensive game than the…

Oct 9, 2021
Setting up Shop! Creating a shop in a mobile adventure game (3): Updating the Player’s Inventory
Setting up Shop! Creating a shop in a mobile adventure game (3): Updating the Player’s Inventory
Oct 9, 2021

Setting up Shop! Creating a shop in a mobile adventure game (2): The Shopkeeper

Carrying on with our work on the mobile adventure game’s shop system, let’s take a look at the ShopKeeper class 😉 In particular, there are…

Oct 9, 2021
Setting up Shop! Creating a shop in a mobile adventure game (2): The Shopkeeper
Setting up Shop! Creating a shop in a mobile adventure game (2): The Shopkeeper
Oct 9, 2021

Setting up Shop! Creating a shop in a mobile adventure game (1): Purchase Options

To go with our loot/diamonds collection system, I’ve recently implemented this little shop to the mobile 2D adventure game I’ve been…

Oct 6, 2021
Setting up Shop! Creating a shop in a mobile adventure game (1): Purchase Options
Setting up Shop! Creating a shop in a mobile adventure game (1): Purchase Options
Oct 6, 2021

A Brief Introduction to 2D Binary Searches (C#)

Okay, so I might have made the mistake of attempting a 2D binary search challenge before a standard binary search challenge 😅 Needless to…

Oct 3, 2021
A Brief Introduction to 2D Binary Searches (C#)
A Brief Introduction to 2D Binary Searches (C#)
Oct 3, 2021

A Brief Introduction to Binary and Linear Searches (C#)

I recently learnt about (and had a little go at using) binary searches in C#, and will do my best to communicate what I’ve learnt so far 😛

Oct 3, 2021
A Brief Introduction to Binary and Linear Searches (C#)
A Brief Introduction to Binary and Linear Searches (C#)
Oct 3, 2021

Setting Up a Collectable Diamonds System (3): UIManager and GameEvents

For the final part of this collectable diamonds system, let’s set up the logic to let the game know whenever a diamond’s been collected…

Oct 2, 2021
Setting Up a Collectable Diamonds System (3): UIManager and GameEvents
Setting Up a Collectable Diamonds System (3): UIManager and GameEvents
Oct 2, 2021

Setting Up a Collectable Diamonds System (2): Enemy adjustments

Following on from the previous article, we’ll need to make some adjustments to our enemies in order for them to drop/spawn diamonds after…

Sep 28, 2021
Setting Up a Collectable Diamonds System (2): Enemy adjustments
Setting Up a Collectable Diamonds System (2): Enemy adjustments
Sep 28, 2021

Setting Up a Collectable Diamonds System (1): Setting up the diamond

Setting up the collectable diamonds system is a bit of a multi-stage process so I’ll split this into a short series of articles 😉 Let’s…

Sep 26, 2021
Setting Up a Collectable Diamonds System (1): Setting up the diamond
Setting Up a Collectable Diamonds System (1): Setting up the diamond
Sep 26, 2021
Marcus Ansley

Marcus Ansley

62 followers

Game Developer | Game Design and Literature Graduate

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