PinnedMarcus Ansley·Jun 26, 2021Asynchronous Operations, Unity, and ThreadingAsynchronous Operations (theory)
PinnedMarcus Ansley·Mar 27, 2021Structs (or, creating our own custom containers)An article on something I’ve found useful time and time again when creating game systems
Marcus Ansley·Oct 9, 2021Setting up Shop! Creating a shop in a mobile adventure game (3): Updating the Player’s InventoryAs mentioned in the previous article, I’m opting for a simpler inventory system than what we might use for a more extensive game than the…
Marcus Ansley·Oct 9, 2021Setting up Shop! Creating a shop in a mobile adventure game (2): The ShopkeeperCarrying on with our work on the mobile adventure game’s shop system, let’s take a look at the ShopKeeper class 😉 In particular, there are…
Marcus Ansley·Oct 6, 2021Setting up Shop! Creating a shop in a mobile adventure game (1): Purchase OptionsTo go with our loot/diamonds collection system, I’ve recently implemented this little shop to the mobile 2D adventure game I’ve been…
Marcus Ansley·Oct 3, 2021A Brief Introduction to 2D Binary Searches (C#)Okay, so I might have made the mistake of attempting a 2D binary search challenge before a standard binary search challenge 😅 Needless to…
Marcus Ansley·Oct 3, 2021A Brief Introduction to Binary and Linear Searches (C#)I recently learnt about (and had a little go at using) binary searches in C#, and will do my best to communicate what I’ve learnt so far 😛A response icon1A response icon1
Marcus Ansley·Oct 2, 2021Setting Up a Collectable Diamonds System (3): UIManager and GameEventsFor the final part of this collectable diamonds system, let’s set up the logic to let the game know whenever a diamond’s been collected…
Marcus Ansley·Sep 28, 2021Setting Up a Collectable Diamonds System (2): Enemy adjustmentsFollowing on from the previous article, we’ll need to make some adjustments to our enemies in order for them to drop/spawn diamonds after…
Marcus Ansley·Sep 26, 2021Setting Up a Collectable Diamonds System (1): Setting up the diamondSetting up the collectable diamonds system is a bit of a multi-stage process so I’ll split this into a short series of articles 😉 Let’s…