PinnedAsynchronous Operations, Unity, and ThreadingAsynchronous Operations (theory)Jun 26, 2021Jun 26, 2021
PinnedStructs (or, creating our own custom containers)An article on something I’ve found useful time and time again when creating game systemsMar 27, 2021Mar 27, 2021
Setting up Shop! Creating a shop in a mobile adventure game (3): Updating the Player’s InventoryAs mentioned in the previous article, I’m opting for a simpler inventory system than what we might use for a more extensive game than the…Oct 9, 2021Oct 9, 2021
Setting up Shop! Creating a shop in a mobile adventure game (2): The ShopkeeperCarrying on with our work on the mobile adventure game’s shop system, let’s take a look at the ShopKeeper class 😉 In particular, there are…Oct 9, 2021Oct 9, 2021
Setting up Shop! Creating a shop in a mobile adventure game (1): Purchase OptionsTo go with our loot/diamonds collection system, I’ve recently implemented this little shop to the mobile 2D adventure game I’ve been…Oct 6, 2021Oct 6, 2021
A Brief Introduction to 2D Binary Searches (C#)Okay, so I might have made the mistake of attempting a 2D binary search challenge before a standard binary search challenge 😅 Needless to…Oct 3, 2021Oct 3, 2021
A Brief Introduction to Binary and Linear Searches (C#)I recently learnt about (and had a little go at using) binary searches in C#, and will do my best to communicate what I’ve learnt so far 😛Oct 3, 2021Oct 3, 2021
Setting Up a Collectable Diamonds System (3): UIManager and GameEventsFor the final part of this collectable diamonds system, let’s set up the logic to let the game know whenever a diamond’s been collected…Oct 2, 2021Oct 2, 2021
Setting Up a Collectable Diamonds System (2): Enemy adjustmentsFollowing on from the previous article, we’ll need to make some adjustments to our enemies in order for them to drop/spawn diamonds after…Sep 28, 2021Sep 28, 2021
Setting Up a Collectable Diamonds System (1): Setting up the diamondSetting up the collectable diamonds system is a bit of a multi-stage process so I’ll split this into a short series of articles 😉 Let’s…Sep 26, 2021Sep 26, 2021